Feel free to ignore the picture. Just an early experiment with GiMP that I discovered on my harddrive. |
I continue to work on Super-Five. In fact it demands enough of my free time that certainly this blog has been greatly neglected of late. But, I wanted you to know why, and to know that it was hopefully with good reason.
I intend Super-Five to be my next "official" RPG release. I have shown some hints here at what Super-Five might look like through the Super-Five Fast Play and my recent: How we play Five by Five article. But my ambitions are far greater than these for this project.
I have learned a few things over the past many years of writing my little games. One is I like to keep things simple. I like Five by Five's "choose your trait" structure because that's the way I like to work as a GM. If I need something, I'd rather just make it up and start playing straight away. I don't want to have to look things up in a book.
Another thing I've learned is that, many players (I dare to say, most players) would rather have a schmogas board menu of options to choose from than a blank slate. Players like to browse through options, they like to roll things on random tables to gain the Christmas-morning-like surprise of results.
HiLo Heroes was popular because it had random tables for hero creation. That's fun. When it comes to Superhero RPG's players want lists of powers. I personally think that: The Supercrew by Tobias Radesäter is one of the best supers RPG's I've ever read. I feel very fortunate to have a print copy of the comic, because unfortunately that option seems to be gone now. Still, as good as it is, The Supercrew was a hard sell to my players because, like Five by Five, it leaves the specifics of your character's traits (powers) to your imagination.
What I am hoping is that by taking the Five by Five framework and adding a bunch of examples and fun random tables for character creation and putting these things together I can strike a perfect blend of both worlds. I am providing examples, but still keeping things largely undefined to allow for player interpretation. And I am not taking away the "create your own trait" aspect of the game. It's still there in addition to the tables. What I am really hoping for is a happy place where the two techniques come together ... where players use the tables for inspiration, then create their own ideas based on that inspiration.
So, Super-Five is ongoing, and I am very hopeful that when it takes it's final form it will be well received.
Here, as a teaser are the Attack Descriptor tables from the section on character creation.
***
Table A - Attack Types | ||
0 | Elemental blast (roll on table a-a) | |
1 | Elemental control (roll on table a-b) | |
2 | Super strength (roll on table a-c) | |
3 | Mental attack (roll on table a-d) | |
4 | Weapons: forged (roll on table a-e) | |
5 | Weapons: inherent (roll on table a-f) |
Table A-A (elemental blast) | ||
0 | Bolts of lightning arc from my finger tips to shock and stun my foes. | |
1 | Balls of Burning Flame erupt from the palms of my hands scorching my enemies. | |
2 | Waves of optic energy shoot from my eyes to dazzle my enemies and send them flying. | |
3 | blasts of frigid ice bombard my enemies freezing them in their tracks. | |
4 | I invoke mystic forces to zap, charm, or bewilder my foes. | |
5 | Blinding flashes of light can burn, stun, daze or disorient my foes. |
Table A-B (elemental Control) | ||
0 | I summon gale force winds and torrential rains to assault my enemies. | |
1 | I control plants, causing thick vines to burst forth and grab my enemies. | |
2 | I can cause the very stone and clay of the earth to burst free and fly at my enemies. | |
3 | I influence Gravity, making things Lighter than air or heavier than lead. | |
4 | I can control water, causing it to swell in waves through the air to pummel my foes. | |
5 | I summon the darkness of shadows to envelop everything around me. |
Table A-C (Super Strength) | ||
0 | I look muscular, but I am much stronger than I look. | |
1 | my incredible muscles make me look every bit as inhumanly strong as I am. | |
2 | I can grow to the size of a giant which is what makes me so strong. | |
3 | I take the form of a beast, a monster of incalculable strength and fury. | |
4 | I wear a Belt (ring, amulet, armor, exo-skeleton) that makes me super strong. | |
5 | My body is elastic, able to stretch to any shape. This makes me inhumanly strong. |
Table A-D (Mental Attack) | ||
0 | I can push others with the power of suggestion causing them to act as I wish, | |
1 | I Create irresistible emotions in others that they believe to be their own. | |
2 | I create Illusions my enemy can see, Hear, Feel and Believe, But it's all in their mind. | |
3 | I can Move things with my mind, and create powerful waves of Psychic Force. | |
4 | I can read another person's thoughts and attack their mind with Psychic Backlash. | |
5 | I see glimpses of the future, Anticipating my enemy to find openings in their defense. |
Table A-E (Weapon: Forged) | ||
0 | I fire trick arrows from my bow (crossbow) to disable my enemies. | |
1 | Stun Blasts from my PISTOL (RIFLE, SHOTGUN) leave my enemies reeling. | |
2 | I brandish a sword (axe, hammer) of ancient Magical power to vanquish my foes. | |
3 | I throw Projectiles (Boomerang, Daggers, Shuriken) to strike my opponent. | |
4 | I dual wield a weapon in each hand to outmaneuver and dazzle the enemy. | |
5 | I effortlessly wield an unnaturally gigantic weapon to devastating effect. |
Table A-F (Weapon: Inherent) | ||
0 | I am an expert in unarmed combat. My bare hands (and feet) are deadly weapons. | |
1 | I have sharp claws that I use to cut through my enemies. | |
2 | I have a tail that I control with precision to grab, strike or throw my enemy. | |
3 | I have a beast's fangs that I use to savagely bite at the flesh of my enemies. | |
4 | My hair is Mysteriously Alive. It Grows and moves by my will to entangle my foes. | |
5 | I have a horn (or horns) growing from my head with which I ram my enemies. |
As I continue to work on this my plan is to provide full sets of tables for 8 traits providing 288 unique example descriptors that players can use and modify as they see fit to create their characters.
It's some of what I am working on ... in case you were wondering.
Jeff
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