It's time to put all those tables to use. Generate an item for your character. Gather your cards up and deal yourself a new tableau of 3 cards. Unlike other games full of random tables, you have some control here. Start with the Base Item Table - Royalties (Part 1).
You have three cards to choose from. Take a peek at what each choice might bring before you make a decision. In this way you should always be able to find just the royalty that you want.
The Base Item Table will send you off somewhere else. If you play a 2-6♣, you are off to check the head [HD] location tables. For a 7-K♣, it's a main hand item [MH]. This is almost always some kind of weapon, but spell books are also found here. For the A♣, and also the 2-5♦, you'll be checking the off hand [OH] tables. On a 6-9♦ you'll be getting a ring for one of your ring fingers [RF]. The 10-A♦, as well as the 2-3♥ finds you at the torso [TS] location for some kind of armor. The 4-8♥ is the waist [WT] (belts), and the 9-K♥ the hands [HA] (gloves). The A♥ joins the 2-5♠ to direct you to boots and shoes that are worn on the feet [FT]. The 6-9♠ is the neck [NK] where necklaces and amulets can hang, and finally the 10-A♠ takes you to the back [BK] for capes and cloaks and the like.
If you play a card for the Main Hand [MH] table, you will need to reference a second table to find your item. All other tables reference items directly. There are 136 base items of equipment all told. These tables will allow you to select one with the flip of a few cards.
The directory below contains links.
Click on any line to go to the desired entry.
[MH] Main Hand Table............Royalties Part 2
[MH-A] Knives..............Royalties Part 2
[MH-B] Swords..............Royalties Part 2
[MH-C] Bows................Royalties Part 3
[MH-D] Staves..............Royalties Part 3
[MH-E] Clubs...............Royalties Part 3
[MH-F] Axes................Royalties Part 3
[MH-G] Polearms............Royalties Part 3
[MH-H] Spell Books.........Royalties Part 4
[OH] Off Hand Table.............Royalties Part 5
[RF] Ring Finger Table..........Royalties Part 5
[TS] Torso Table................Royalties Part 5
[WT] Waist Table................Royalties Part 5
[HA] Hands Table................Royalties Part 6
[FT] Feet Table.................Royalties Part 6
[NK] Neck Table.................Royalties Part 6
[BK] Back Table.................Royalties Part 6
Once you have generated your new Royalty, note the changes it makes to your character. The various values of all Royalties accumulate adding together for each piece of equipment that you find. Also, unless the item you found was an [MH] main hand or [TS] Torso item, your Repute $ will improve by +1 making it possible to find even better Royalties in the future. -- See: Royalties (Part 1) for the rules concerning your Repute value and Royalty actions.
Example Royalty Creation:
I shuffle all cards and create a new tableau of 3 cards.
The cards in my tableau are a 6♦, a 6♣, and a J♥.
The first thing that I need to do is figure out what branch location my item will come from. That's an absolute action that doesn't have a trump suit. -- Royalties (Part 1).
Since the J♥ is trump for Royalty actions (because it's a royalty card,) I'd like to save it back. So, I will check the 6♦ and 6♣.
6♣ is a head location item. That will include helms and the like. 6♦ is a ring finger. I like the idea of finding a ring. I'm going with this one.
I play the 6♦ and draw a 10♣.
Ring Finger Royalties are located in the post: Royalties Part 5.
I have two items of equipment which give me +2 Repute. I will have to add that to whichever card I play for the Royalty action on this table.
The 6♣ +2 gives me an 8 - Ring [RF] +1♦.
The 10♣ +2 gives me a 12 - Estate Ring [RF] +1♦, +1♣.
The higher you go, the better it gets. I am playing the J♥. That's why I saved it back in the first place.
J♥ is trump so I flip a card from the top of the deck hoping for a high number.
I flip a 7♠. The J is worth 5. 5+7 +2 gives me a 14.
It's still - Estate Ring [RF] +1♦, +1♣.
Ah, well ... Estate Ring is a really good basic item for a fledgling hero.
Awesome!!
No comments:
Post a Comment