[SIS] Suffix Improves Shooting
Perform a Royalties $ Action and consult the table below:
[SIH] Suffix Improves Hitting
Perform a Royalties $ Action and consult the table below:
[SID] Suffix Improves Defending
Perform a Royalties $ Action and consult the table below:
[SIC] Suffix Improves Crossing
Perform a Royalties $ Action and consult the table below:
[IAA] Improves All Actions
Perform a Royalties $ Action and consult the table below:
[ISP] Improves Spell Power
Perform a Royalties $ Action and consult the table below:
[SIR] Suffix Improves Royalty
Perform a Royalties $ Action and consult the table below:
[SRI] Spawns Recovery Items
Perform a Royalties $ Action and consult the table below:
[SBD] Suffix Bonus Damage
Perform a Royalties $ Action and consult the table below:
[SDT] Special Damage Types
Perform a Royalties $ Action and consult the table below:
Keywords
- Spell Power (★+x) - While this item is equipped gain face down cards in your tableau equal to x. Face down cards are used for casting spells.
- Royalty ($+x) - Royalty increases by an additional amount equal to "x".
- Recovery Item: Salve (RIS) - After killing an enemy, flip a card. If it's a Royalty, gain a Salve.
- Recovery Item: Salve or Potion (RIS/P) - After killing an enemy, flip a card. If it's a Royalty, gain your choice of either one Salve or one Potion.
- Recovery Item: Potion (RIP) - After killing an enemy, flip a card. If it's a Royalty, gain a Potion.
- Recovery Item: Elixir (RIE) - After killing an enemy, flip a card. If it's a Royalty, gain an Elixir.
- Bonus Damage (BxD) - Bonus Damage is only applied if the initial Attacking Action successfully inflicts damage greater than 0. Reduce Might of the target enemy by an additional amount equal to "x".
- Fire Damage (F) - Attacks inflict fire damage for monsters who are vulnerable/resistant to fire.
- Royalty Fire Token (RFT) - If your attack inflicted damage greater than 0, and the card used in the attack was a Royalty card, place a Fire Token on the damaged monster.
- Ice Damage (I) - Attacks inflict ice damage for monsters who are vulnerable/resistant to ice.
- Royalty Ice Token (RIT) - If your attack inflicted damage greater than 0, and the card used in the attack was a Royalty card, place a Stun Token on the damaged monster.
- Lightning Damage (L) - Attacks inflict lightning damage for monsters who are vulnerable/resistant to lightning.
- Royalty Lightning Token (RLT) - If your attack inflicted damage greater than 0, and the card used in the attack was a Royalty card, place a Lightning Token on the damaged monster.
- Thorns - When flipping a card in your tableau face down as a result of taking damage from an attack, reduce the Might of the attacking enemy by the value of the card flipped.
- Royalty Knock Back (RKB) - If your attack inflicted damage greater than 0, and the card used in the attack was a Royalty card, move the damaged monster to the Shadow Area and place a Knock Back Token on it.
- Poison Damage (P) - Attacks inflict poison damage for monsters who are vulnerable/resistant to poison.
- Royalty Poison Token (RPT) - If your attack inflicted damage greater than 0, and the card used in the attack was a Royalty card, place a Poison Token on the damaged monster.
- Spikes - When flipping a card in your tableau face down as a result of taking damage from an attack, reduce the Might of all enemies by the value of the card flipped.
Token Descriptions
Fire Tokens - During the Monster Movement phase, move the monster normally then reduce the monster's might by the value of the movement card (double this if the monster is vulnerable to fire.) Remove the fire token.
Ice Tokens - During the Monster Movement phase, a monster with an ice token does not move. Instead, remove the ice token.
Lightning Token - During the Monster Movement phase, do not move the monster. Instead, reduce the monster's might by the value of the movement card (double this if the monster is vulnerable to lightning,) and remove the lightning token.
Knock Back Token - During the Monster Movement phase, a monster with a knock back token does not move. Instead, remove the knock back token.
Poison Token - For each poison token on a monster: when this monster attacks, flip a card, if the card is red, the monster doesn't attack and takes poison damage equal to the value of the card.
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