Friday, July 19, 2024

Not Powered By The Apocalypse

Gah! I just can't do it. I've been trying to read Chasing Adventure. It looks amazing. I just can't seem to get through any of the Powered By The Apocalypse games. 

  
  

It's not like I'm stuck in the old school. I read Golden Sky Stories just fine and it was loaded with all kinds of unfamiliar ideas. What is it about PbtA games? I haven't been able to get through any of them. 

The text starts talking about "Moves" and my eyes glaze over. And there's all these separate "play books" that seem like a better version of character classes, but you have to print them out separately, and for some reason this makes everything feel disjointed. 

  
  

I know that it's me. I'm the problem. The funny thing is that I think I would love these games if I could just get past this weird mental block that I have that prevents me from reading them. 

I read and enjoyed Quest by Adventure Guild, but that's not really PbtA even though it seems to borrow heavily from the task resolution system for those games. (Side note: Quest is actually too light even for me. If you want to introduce a group of new players to fantasy RPGs, try Adventurous by DawnFist Games.) 

  
  

"Help me, Obi-Wan Ke-Internet. You're my only hope."

Are there any good PbtA games out there that don't get bogged down in all the jargon? Or are these just never going to be the games for me? 

I spoke about presentation making or breaking a game in a previous post. I keep thinking that this is the case for me with PbtA games. I'm sure that if I can just find a presentation of this system that appealed to me, these games would finally find their way to my table.

No comments:

Post a Comment