Monday, August 12, 2024

Knave 2E Solo - Session 1.2 - I Hope It's Not A Griffin

Continuing my Knave Solo adventure, Piers explores deeper into the Forgotten Dwarf Infirmary. Let's see what he finds in the next room he enters.

  • Room (page 14) d% roll 17 - Brewery 

Wow! Okay, lots to unpack here. A brewery? Now we are getting somewhere! If this is an old hospital, then a brewery would actually translate to the place where the Dwarven apothecaries made various medicines and tinctures.

  • Room Details (page 15) d% roll 54 - Message 

A Message? How about the apothecary's notes on the making of various medicines? At least that's what Piers believes the parchments that he found are (based on various diagrams within the notes.) He can't read Dwarven. He's not sure that anyone can. No one has seen a dwarf in hundreds of years.

I LOVE how the lore for a world is evolving in my mind as I play and roll on these tables.

It started with the first rolls that I made on the Dungeons Table (page 16) - 68: Nest and 42: Hospital. 

Nest as a dungeon theme made me think of a large nesting creature like a Griffin.

  

  

This lead me to placing my "hospital" in the mountains, and mountains put me in mind of Dwarves.

Knave doesn't actually have any rules for character race or species. It is assumed that every character is human. That's the latest bit of detail that feeds into my lore. There are currently no Dwarves to be found. They all vanished long ago. How? Why? No idea! But, it will be fun to find out.

Also, Piers has found a potentially valuable treasure, but unlocking its secrets may prove to be a quest unto itself. (That's the best kind of treasure!)

Now it's time to roll on the Dungeon Delving table to see what happens during Piers' search of the apothecary lab.

  • Delving (page 13) 1d6 roll 5 - Sign

Piers found droppings indicating that something "large" has broken into the infirmary from above. The rules suggest that a sign should inform what the players find when they roll an encounter. I am a little worried about trying to deal with conflicting signs, although that might be interesting to adjudicate. 

  • Signs (page 10) d% roll 31 - Fighting Sounds

Whoa! Fighting Sounds! My "something big" has encountered a threat and they are going at it!

Awesome! I'm going to override my next Delving roll to reveal an encounter as Piers goes to investigate. This should be exciting!

(I hope it's not a Griffin.)

  

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